PM3.02 - Zero Suit Samus - Subaction - CatchTurn

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Stats

IASA: None
Hitboxes active: 16-29
Subaction Index: 0x6e

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:16-20

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 Grab set action: 0x3d
0 1 Grab set action: 0x3d

Frames:21-29

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 Grab set action: 0x3d

Scripts

Main

  1. GenerateArticle { article_id: 2, subaction_only: true }
  2. UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(2), Value(9)] }
  3. UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(0), Value(12)] }
  4. AsyncWait(15.0)
  5. CreateGrabBox(GrabBoxArguments { hitbox_id: 0, bone_index: 66, size: 4.69, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, set_action: 61, target: AerialAndGrounded, unk: None })
  6. CreateGrabBox(GrabBoxArguments { hitbox_id: 1, bone_index: 0, size: 3.91, x_offset: 0.0, y_offset: 7.0, z_offset: -6.5, set_action: 61, target: AerialAndGrounded, unk: None })
  7. Subroutine(External: gameAnimCmd_CaptureCutCommon)
  8. AsyncWait(20.0)
  9. DeleteGrabBox(1)
  10. CreateGrabBox(GrabBoxArguments { hitbox_id: 0, bone_index: 66, size: 3.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, set_action: 61, target: AerialAndGrounded, unk: None })
  11. AsyncWait(29.0)
  12. DeleteAllGrabBoxes
  13. AsyncWait(74.0)
  14. ArticleRemove(2)
  15. AsyncWait(84.0)

GFX

    SFX

    1. AsyncWait(15.0)
    2. SoundEffect1(4924)

    Other

    1. AsyncWait(2.0)
    2. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 3 }
    3. AsyncWait(16.0)
    4. Rumble { unk1: 13, unk2: 0 }
    5. AsyncWait(73.0)
    6. Rumble { unk1: 12, unk2: 0 }